Phillip Hester

Phillip Hester

Phillip Hester has been writing and drawing comics for nearly three decades, beginning while still a student at the University of Iowa. After a period of toiling in the burgeoning world of black and white indie comics, he broke into the mainstream with a long run as artist of DC’s Swamp Thing with writer Mark Millar. At nearly the same time, he wrote and drew the Eisner Award nominated series The Wretch. In 2001, Phil drew Kevin Smith’s revival of DC’s Green Arrow. He wrote the original graphic novel The Coffin with artist Mike Huddleston, which was optioned for a feature film by James Cameron. At Image Comics, he created Firebreather with artist Andy Kuhn, which became an Emmy-winning television feature for Cartoon Network.

His work, as both artist and writer, has been featured in hundreds of comics from nearly every major American publisher, and includes runs on such titles as The Darkness, Wonder Woman, Ant-Man, Ultimate Marvel Team-Up, Nightwing, Invincible Universe, Batman Beyond, The Flash: Season Zero, and his current Image project Mythic with artist John McCrea. Phil lives in rural Iowa with his family.

”Even as a kid I was drawn to the weird comics, the new publishers, the underdogs, and challengers of the status quo. That’s carried through to my professional career. Every artist worth his or her salt is always looking for the ideal avenue to deliver their work in its purest form. That simply can’t happen in a corporate comics environment. But at AfterShock it’s expected. It’s the minimum. I don’t think you’ll see a single title from this publisher that isn’t an idea the creators have been dying to do for years, but simply couldn’t be handled by the current comics establishment.”

”I’m sick of reboots and ‘synergy’ and structured editorial retreats and corporate edicts deciding the direction of my imagination. I want to read and make comics that come from the heart. I want my books to be fever dreams, not warmed over takes on half-century-old ‘properties.’ There are only a handful of publishers where creators call the shots, so any time a new one is born it’s a cause for celebration. AfterShock is one of those few, essential publishers and I’m proud to be a part of it.”